The Ghostly Candy Collector

Name: Ghost Candy Collector
Role: Programmer/Producer

As the programmer I was in charge of putting together the mechanics of the game. As the producer, I made sure that we remained on schedule. This was made easier by being the programmer because I was able to program specific parts and make those a priority for assets.

Playtest 1:
In this playtest, the player really enjoyed the different elements in the game, particularly the obstacles. They did recommended that we maybe added more obstacles or increase the difficulty more as the game went on. When I asked about what they thought about the speed of the obstacles, they said it was good for the beginning but could be faster as the game progresses. In terms of the art and sound, they really liked the glow put around some of the sprites as well as the art in general.

Playtest 2:
In this playtest, the player really enjoyed the music and the small details in the menu. They thought that we could add different obstacles that do different things besides just being stationary. At first they did not realize that the character moved from row to row instead of continuously. When I asked about what they thought about the speed of the obstacles, they thought that the speed should speed up over time. In terms of art and sound, they thought that sound should be added when collecting candy. Finally they recommended possibly adding a high score feature.

Overall, from the playtests I got that the game at its core is pretty finished. However, I should add more things that increase the difficulty as the game progressed. This is something that I plan to work on as well as more features that build on the core mechanics. In terms of the core game, I feel that I will keep most if not all of it as is.

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