It’s LeviOsa Not LevioSA

Today we played the AR mobile game, Harry Potter: Wizards Unite which is very similar to Pokemon Go. In this game the player walks around and finds “confounded” items and creatures and “unconfound” them. When unconfounding the player traces the pattern in order to cast a spell. There are also buildings around the world where …

The Ghost That Kept on Dying

Title: Ghost Candy Collector CreditsProgammed by Ryan KwongArt by Emily ChauMusic by Levi Davis on Youtube (8-Bit VRC6 Remix of Spooky Scary Skeletons )Monster Parade by Loyalty Freak MusicBased on the tutorial by BlackthornProd on Youtube Technical Issues version 0.2.1:Bug with changing resolution to anything other than 1024×768, scenes are cut off or stack incorrectlySettings …

The Ghostly Candy Collector

Name: Ghost Candy CollectorRole: Programmer/Producer As the programmer I was in charge of putting together the mechanics of the game. As the producer, I made sure that we remained on schedule. This was made easier by being the programmer because I was able to program specific parts and make those a priority for assets. Playtest …

Paper Prototyping “The War of Roses”

Today we take a look at a board game of my own design, “The War of Roses.” Click here for current version of rules In the beginning… The first iteration of the game was focused on the area control mechanic. My partner, Dev, and I began brainstorming ideas. We eventually came up with a fairly …

A Not So Friendly Game of Risk

Today we will be taking a look at the game Risk, a game that I myself played with Thomas and Sonaal. For those unfamiliar with the game, the goal is to have complete domination of the world (pretty easy right?). You do this by using your troops to go head to head with your opponents’ …

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